Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed" Added steam catapult effect on carriers Items + aero currently in loadout are now indicated in the Aerolab Modding: On-screen error message now appears when the game can't find a mod's ModPack folderġ.3.2 contains a few important bugfixes and quality-of-life improvements: Controllers no longer get automatically assigned when starting the game in order to avoid messing up your existing controller settings Playing co-op with a fresh save or after deleting save data will no longer always spawn a single COMMAND as the only mission objective If your save is corrupted, you are given the option to delete it and restart from within the game instead of forcing you to find the files yourself
Situations where your save could get corrupted (out of disk space, quitting while saving) are even more rare now Stick and throttle weren't appearing in Interceptor cockpits
Coop: Aerolab menu now also works for Player 2 (regression in 1.3.2) If the active controller is unplugged during gameplay, the game will pause Opening an occupied loadout slot will select the item currently in that slot Added "Remove" button to loadout menus to quickly remove the current item from a slot the "Saving." notification in the upper-right of the screen is much more noticeable now Starting a game in one mode and switching to another will no longer require you to delete your old temporary progress. Each game mode (except Free Flight and Tutorial) now saves its own temporary progress (the progress lost when you die).
This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save!